Version 1.3
Hoi hoi all,
we´ll get the new update on January, 11th ...
Gadgets can now be removed into the cargo bay of the ship, if no cargo space is available then it doesn't remove the device.
Installing a new system is done by clicking on the cargo item first, then any available slot can be clicked on to INSTALL the device into that slot. Weapons slots can only be used for weapons, drive slots only for drives, and so on.
Weapon groupings are now saved, so they are no longer lost when using jumpgates in the MV.
The gadget icons now fade the background if the gadget can be used on the current target or not.
Left clicking on a cargo item sets that as your current target always. If you currently have a drop zone selected, then the cargo is unloaded and selected.
Added code to perform byte-patching of the data and code instead of downloading the entire file all over again.
However, the patch code only maintains one level of patch history, so if you miss the last update and another occurs, you'll still have to download the entire file to get up to date.
the resource unit size has been increased to 1,000 from 250.
Cargo sp
ace has been increased the following ship classes, scouts now have 1, frigates 2, destroyers 3, cruisers 4, dreadnaughts 6.
I've enabled ship-to-ship unloading again, this will allow you to unload cargo or infantry units onto any ship within 50gu of your ship.
If you unload infantry onto an enemy ship. Firsty, the infantry will attach any other infantry onboard.
Once all enemy infantry has been destroyed, one or several of the following will happen..
- Infantry will destroy a ship system
- Infantry will jettison cargo
- Infantry will capture the ship which gets much harder for larger ships. If the ship is captured, then if the boarding ship is within 50 gu all cargo will be transfered back, otherwise cargo will be jettisoned into space.
- Infantry will be killed by internal defenses
We anticipate that Version 1.3 will release on January 11th, 2002. The update will be automatically downloaded by the auto-update; we will also be creating a new installer for those playing DarkSpace for the first time, which will be available for download from our mirror sites.
- TRADING will now be possible in DarkSpace. You will be able to trade with planets and other players in game.
- A new STAR PORT structure will be introduced.
- SHIP CUSTOMIZATION will allow players to customize their ships.
- SHIP CAPTURING is now possible.
- New K’Luth dreadnaught, frigate, and cruiser configurations will be introduced.
- Players will gain 100% prestige in the MetaVerse.
- Increased stability; many crash and memory leak fixes have been implemented.